{"id":6161,"date":"2024-07-17T02:02:20","date_gmt":"2024-07-17T00:02:20","guid":{"rendered":"http:\/\/localhost\/Ruinfall-Blog\/?p=6161"},"modified":"2024-07-17T16:32:50","modified_gmt":"2024-07-17T14:32:50","slug":"forge-of-ruinfall-crafting-the-future-of-survival","status":"publish","type":"post","link":"http:\/\/localhost\/Ruinfall-Blog\/forge-of-ruinfall-crafting-the-future-of-survival\/","title":{"rendered":"Forge of Ruinfall: Crafting the Future of Survival"},"content":{"rendered":"[vc_row type=”in_container” full_screen_row_position=”middle” column_margin=”default” column_direction=”default” column_direction_tablet=”default” column_direction_phone=”default” scene_position=”center” text_color=”dark” text_align=”left” row_border_radius=”none” row_border_radius_applies=”bg” overflow=”visible” overlay_strength=”0.3″ gradient_direction=”left_to_right” shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_tablet=”inherit” column_padding_phone=”inherit” column_padding_position=”all” column_element_direction_desktop=”default” column_element_spacing=”default” desktop_text_alignment=”default” tablet_text_alignment=”default” phone_text_alignment=”default” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_backdrop_filter=”none” column_shadow=”none” column_border_radius=”none” column_link_target=”_self” column_position=”default” gradient_direction=”left_to_right” overlay_strength=”0.3″ width=”1\/1″ tablet_width_inherit=”default” animation_type=”default” bg_image_animation=”none” border_type=”simple” column_border_width=”none” column_border_style=”solid”][vc_column_text css=”” text_direction=”default”]Hey everyone,<\/p>\n

First and foremost, I want to apologize for the few months of silence on this blog. There have been a lot of personal and work-related commitments that kept me busy, and since I\u2019m working on this project alone, such delays might happen again in the future. Thank you for your understanding and patience.<\/p>\n

Despite the personal commitments, I have been working diligently on the game. I\u2019m committed to creating something unique and precise that everyone can enjoy, and I believe this journey will be worth the wait. Additionally, we have a fresh new website where we will post updates, features, ideas, and more about the game.<\/p>\n

Progress Update<\/h2>\n

Let\u2019s dive into the various aspects I\u2019ve been focusing on over the past few months. Each of these elements has been carefully crafted to enhance the overall gameplay experience and bring a unique touch to Ruinfall.<\/p>\n

Items<\/h3>\n

I’ve dedicated substantial effort to developing the items for Ruinfall, with nearly 90% of the database completed. This includes everything from names and descriptions to detailed stats and attributes. Currently, I’ve created around 400 items ranging from medical supplies and firearms to ammunition, attachments, gear, and consumables. These initial stats and attributes are meant to be a starting point for testing and balancing gameplay mechanics. While I can’t reveal all the items here, I’m excited to share the UI\/UX progress. Each item’s tooltip design, exemplified here, provides a glimpse into how information will be presented in-game. As shown, dynamically generate information based on each item, highlighting shared and unique stats. Your feedback on these designs is invaluable![\/vc_column_text][image_with_animation image_url=”6163″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/items_tooltip.jpg”][vc_column_text css=”” text_direction=”default”]\n

General UI\/UX Design<\/h3>\n

Creating an intuitive user interface (UI) and user experience (UX) has been a cornerstone of Ruinfall’s development journey. Over the past months, I’ve meticulously crafted every aspect of the interface to ensure seamless navigation and accessibility. From menu structures to interactive elements, each design choice aims to streamline gameplay and enhance player immersion.<\/p>\n

The UI isn’t just about aesthetics; it’s about functionality. I’ve spent countless hours refining menus and visual cues to minimize clicks and maximize efficiency. Whether you’re equipping gear, managing inventory, or checking character stats, the goal is for players to find what they need swiftly without getting lost in complex menus.[\/vc_column_text][image_with_animation image_url=”6167″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/general_ui_overview.jpg”][vc_column_text css=”” text_direction=”default”]One significant focus has been on ensuring consistency and clarity across all screens. This means standardizing icons, fonts, and color schemes to maintain a cohesive visual identity throughout the game. By doing so, I aim to create an environment where players feel confident and in control, even in the midst of intense gameplay scenarios.<\/p>\n

As development progresses, I anticipate further refinements based on player feedback and ongoing testing. The UI\/UX will evolve to accommodate new features and optimizations, ensuring that Ruinfall remains user-friendly and engaging for all players.<\/p>\n

Character Overview<\/h3>\n

Of course, no survival game would be complete without a robust equipment system. In Ruinfall, I’ve dedicated countless hours to refining this crucial aspect to ensure it enhances gameplay from day one.[\/vc_column_text][vc_row_inner column_margin=”default” column_direction=”default” column_direction_tablet=”default” column_direction_phone=”default” text_align=”left” row_position=”default” row_position_tablet=”inherit” row_position_phone=”inherit” overflow=”visible” pointer_events=”all”][vc_column_inner column_padding=”no-extra-padding” column_padding_tablet=”inherit” column_padding_phone=”inherit” column_padding_position=”all” column_element_direction_desktop=”default” column_element_spacing=”default” desktop_text_alignment=”default” tablet_text_alignment=”default” phone_text_alignment=”default” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_backdrop_filter=”none” column_shadow=”none” column_border_radius=”none” column_link_target=”_self” overflow=”visible” gradient_direction=”left_to_right” overlay_strength=”0.3″ width=”1\/2″ tablet_width_inherit=”default” animation_type=”default” bg_image_animation=”none” border_type=”simple” column_border_width=”none” column_border_style=”solid”][image_with_animation image_url=”6158″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/header_1920x1080_01.jpg”][\/vc_column_inner][vc_column_inner column_padding=”no-extra-padding” column_padding_tablet=”inherit” column_padding_phone=”inherit” column_padding_position=”all” column_element_direction_desktop=”default” column_element_spacing=”default” desktop_text_alignment=”default” tablet_text_alignment=”default” phone_text_alignment=”default” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_backdrop_filter=”none” column_shadow=”none” column_border_radius=”none” column_link_target=”_self” overflow=”visible” gradient_direction=”left_to_right” overlay_strength=”0.3″ width=”1\/2″ tablet_width_inherit=”default” animation_type=”default” bg_image_animation=”none” border_type=”simple” column_border_width=”none” column_border_style=”solid”][image_with_animation image_url=”6159″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/header_1920x1080_02.jpg”][\/vc_column_inner][\/vc_row_inner][vc_column_text css=”” text_direction=”default”]As some of you may recall, the original concept for our equipment interface (shown in the left image above) has undergone significant improvements. The reworked version (right image) now provides a comprehensive view of all weapon statistics and attributes. What do you think of these changes? Do you feel it enhances clarity and functionality? The statistics displayed in the right image encompass all potential stats for rifles and pistols, dynamically adjusting based on the specific weapon, ammunition, and attachments equipped. While these are placeholder statistics for demonstration purposes, they illustrate the detailed approach we’re taking.[\/vc_column_text][image_with_animation image_url=”6171″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/inventory_overview.jpg”][vc_column_text css=”” text_direction=”default”]Significant effort has been dedicated to refining the inventory management system in Ruinfall, ensuring it accommodates both functionality and immersion. Players can now seamlessly equip gear, with the inventory’s visual layout dynamically adjusting based on the equipped items. This means that different gear configurations, such as specific backpacks or clothing, can influence the number of available inventory slots.<\/p>\n

Developing this segment involved extensive consideration and experimentation to ensure clarity and ease of use for players. While these are initial prototypes, subject to further refinement, they provide a solid foundation for future improvements.<\/p>\n

In the accompanying image, you can observe two items (placeholders) illustrating how specific gear, such as backpacks and bottoms, can affect the available inventory space. This design approach aims to enhance gameplay flexibility and strategic planning for players navigating the post-apocalyptic world of Ruinfall.[\/vc_column_text][image_with_animation image_url=”6173″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/character_stats.jpg”][vc_column_text css=”” text_direction=”default”]Survival in Ruinfall hinges on managing essential stats that define players’ well-being and resilience in the harsh environment. On the left side of the player stats segment, you’ll find fixed attributes such as Health, Immune System, Water and Food levels, and so on. These fundamental stats directly influence the player’s ability to endure and thrive.<\/p>\n

Conversely, on the right side, you’ll see a display of dynamic conditions and statuses that players may encounter during gameplay. These statuses, whether positive or negative, reflect the character’s current state and can significantly impact their performance and survival chances. While the stats on the left remain constant, the statuses on the right are subject to change based on various in-game factors, adding depth and challenge to the survival experience.<\/p>\n

The presented stats and statuses are examples to illustrate the interface and gameplay mechanics. As Ruinfall evolves, these elements will be refined further to ensure clarity and relevance in aiding players’ strategic decisions and survival tactics.<\/p>\n

Below, you’ll find a comprehensive view of the character interface in Ruinfall. This includes detailed sections for equipping weapons, managing inventory, and monitoring player stats. The interface is designed to provide players with a holistic overview of their character’s status and equipment, facilitating efficient management and strategic decision-making during gameplay.[\/vc_column_text][image_with_animation image_url=”6193″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/full_character_overview.jpg”][vc_column_text css=”” text_direction=”default”]\n

Exploration and Zone Selection<\/h3>\n

Exploration, or Zone Selection as it’s alternatively known, allows players to choose from a variety of maps to explore in Ruinfall. Initially, we’re showcasing two maps in the image to illustrate how each map offers a unique experience with distinct names, descriptions, time settings, and weather conditions. As development progresses, more map details may be revealed, encouraging players to uncover additional information about each map on their own. What are your thoughts on this approach?[\/vc_column_text][image_with_animation image_url=”6195″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/zone_selection.jpg”][vc_column_text css=”” text_direction=”default”]\n

Skills<\/h3>\n

Lastly, I’d like to showcase the progress on the Skills segment, a significant focus of development in recent months. These skills, accessible through the “Skills” menu, can be leveled up based on specific requirements, each offering unique bonuses to your character’s stats. Below are examples of three scaffolds designed to visualize the UI\/UX of these skills. As development continues, these designs may evolve further to enhance usability and functionality.[\/vc_column_text][image_with_animation image_url=”6183″ image_size=”full” animation_type=”entrance” animation=”None” animation_movement_type=”transform_y” hover_animation=”none” alignment=”center” img_link_target=”_blank” border_radius=”none” box_shadow=”none” image_loading=”lazy-load” max_width=”100%” max_width_mobile=”default” img_link=”http:\/\/localhost\/Ruinfall-Blog\/wp-content\/uploads\/2024\/07\/skills_cards.jpg”][vc_column_text css=”” text_direction=”default”]\n

Community Feedback<\/h3>\n

I believe you have many questions and suggestions about these updates. Please feel free to share your opinions, ideas, and comments. I want this game to be made by the community and for the community, so your feedback is invaluable.<\/p>\n

In the meantime, I will continue to work on other aspects of the game. Stay tuned for more updates!<\/p>\n

Thank you all for your support and patience. Let\u2019s make Ruinfall an unforgettable adventure together![\/vc_column_text][\/vc_column][\/vc_row]\n","protected":false},"excerpt":{"rendered":"

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