{"id":1,"date":"2024-03-18T21:42:09","date_gmt":"2024-03-18T19:42:09","guid":{"rendered":"http:\/\/localhost\/Ruinfall-Blog\/?p=1"},"modified":"2024-07-16T22:47:55","modified_gmt":"2024-07-16T20:47:55","slug":"embracing-the-journey-ruinfall-a-solo-developers-odyssey","status":"publish","type":"post","link":"http:\/\/localhost\/Ruinfall-Blog\/embracing-the-journey-ruinfall-a-solo-developers-odyssey\/","title":{"rendered":"Embracing the Journey: Ruinfall – A Solo Developer’s Odyssey"},"content":{"rendered":"

Greetings, fellow travelers, and welcome to the genesis of Ruinfall, a passion project that’s as much a journey as it is a game. As the sole architect behind this ambitious endeavor, I’m thrilled to unveil the beginnings of what I hope will become a landmark in the world of Persistent Browser-Based Games (PBBGs).<\/p>\n

Ruinfall isn’t just a game; it’s a labor of love, meticulously crafted by a solo developer with a vision to merge the captivating essence of DayZ and Escape from Tarkov into a web-based adventure unlike any other. But make no mistake \u2013 this is no overnight success story. Ruinfall is a slow-building project, born from humble beginnings and nurtured with the dedication of a lone dreamer.<\/p>\n

As a solo developer operating on a shoestring budget, I understand that the road ahead may be long and winding. But rest assured, every pixel, every line of code poured into Ruinfall is infused with a relentless passion to create something truly special. While the journey may be slow, the destination promises to be worth the wait.<\/p>\n

One principle that I hold dear to my heart is the belief that gaming should be an inclusive experience, accessible to all. That’s why Ruinfall will be forever free to play, ensuring that anyone with an internet connection can embark on this adventure without barriers. And fear not, for Ruinfall will never succumb to the pay-to-win model; fairness and integrity are at the core of this project.<\/p>\n

In the spirit of transparency, I must admit that Ruinfall’s development may benefit from the generosity of its players in the future. While I plan to implement a donation system to offer rewards as tokens of gratitude, let me assure you that these contributions will never compromise the integrity of the game. Ruinfall will remain a sanctuary for gamers, free from the shackles of pay-to-win mechanics.<\/p>\n

But perhaps the most exciting aspect of this journey is the opportunity to collaborate with you, the players. As I navigate the uncharted waters of game development, your suggestions and advice will be invaluable in shaping the world of Ruinfall. Together, we can transform this game into a haven where time is lost and adventures are found.<\/p>\n

So, fellow adventurers, I invite you to join me on this odyssey into the heart of Ruinfall. Together, let’s weave a tale of survival, progression, and camaraderie unlike any other. Stay tuned as we embark on this epic journey, bound by a shared passion for gaming and a vision of what could be. The adventure awaits \u2013 are you ready to dive into the ruins?<\/p>\n","protected":false},"excerpt":{"rendered":"

Embark on a thrilling journey with Ruinfall, a unique PBBG adventure merging DayZ and Escape from Tarkov. Crafted by a solo developer on a shoestring budget, Ruinfall promises a non-pay-to-win experience, forever free to play. Dive into the ruins and join our community. Click the link to learn more!<\/p>\n","protected":false},"author":1,"featured_media":6148,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":{"0":"post-1","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-blog"},"_links":{"self":[{"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/posts\/1"}],"collection":[{"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/comments?post=1"}],"version-history":[{"count":26,"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/posts\/1\/revisions"}],"predecessor-version":[{"id":6075,"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/posts\/1\/revisions\/6075"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/media\/6148"}],"wp:attachment":[{"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/media?parent=1"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/categories?post=1"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/localhost\/Ruinfall-Blog\/wp-json\/wp\/v2\/tags?post=1"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}